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RE: With Gachas Being Banned, How Will Future KittyCatS! Be Released?
Perhaps too much is being read into the issue. I just read into the Gacha issue.
The main issue is "complete-the-set" gachas where one must spend a random amount of time a money to collect an entire set of items which can them be combined into a new "rare" item. I've seen those and I've seen my grandson fall for their trap (lucily, his mom and I were able to stop him early on so he only spend a few cents). This is the type of gacha which Japan specifically outawed.
I can see, however, applying an abundance of caution and strictly limiting the use of randomization. I sell a gacha script, for instance, which I'd have no problem taking down, but the way it works is the odds of getting the item you want increase with each sale until you're guarenteed to get that item. This is because it works based upon the item inventory, not some set of odds and remote delivery system. The purchaser can look and see what is in the sales object.
I don't see any problem with Starters. The number of possibilties is strictly limited and well known. And few really care about what a Starter looks like.
As for Collections, the solution is simple: don't do random sales. Let the players choose. Then there is no "rare" determined by KittyCats! Instead, the rarity is determined by the players. A few will probably by one-of-each but most will probably go for a specific set (Wow! Look at that Rainbow fur!) making the boring (All Whites and pale greys?) version very rare, to the surprise and delight of those who purchased the full set. It's gonna end up like that in a few whiles, anyway, so, really, what's the difference if it starts out that way?
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